Wii Sticks Physics Simulation
I have been playing around with the Wii remote lately, and this is my first prototype combining Wii remote input + physics! It's a virtual version of a toy, where you flick a stick back and forth between other sticks.Check out the video below:
created with the Ogre 3D rendering engine, and Newton Game Dynamics physics engine... Wii remote input via cWiiMote library.
Download the demo app from here
9 Comments:
Which library do you use for physics simulation?
Very cool mate, I like it a lot.
Made me think about the possiblities of getting a yo-ho diabolo simulation happening :)
http://www.yoho.com.au/diabolo.htm
i dont get it... how can i launch this?
yo can you make this game FOR the wii? not the PC? I mean, could you make a vedrsion where you can upload it via SD card and play ON the wii?
I'm not much of a Wii hacker (at the moment), nor a software hacker (Wiki before calling me a fake/idiot/wannabe), but according to that screenshot, can't you use the nunchuck controller as well? It would be cheaper to do so.
i tried downloading this from the link at the top, the site gives info on what it is but not how to get the wii-motes working with the pc, also when i open the .exe it says d3dx9_30.dll was not found and it cant load the program
I am having the same prob. as alex, does someone know where I can download the libraries needed (i think it's MSVC 8.0 according to to readme)
d3dx9_30.dll is the DirectX 9 Direct3D DLL file. You need to install the most recent version of DirectX, probably 9.0c. You can find this on Microsoft's website.
That's an awesome project, I'd love to try it out. Is it easy to handle the "sticks"? I'd imagine it'd be a bit hard since your "hands" (where the Wiimotes are shown on the screen) aren't in the same physical location as your hands. Although you'd probably get used to it after a bit.
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